Monthly Archives: August 2016

smart watch info


7digital

announced that 7digital would work with will.i.am for his new wearable smart device. In November 2014, 7digital partners Technics launched ‘Technics

inmobi-insights-consumer-electronics-smart-wearables-2014InMobi Insights: Smart Wearables Devices 2014
from inmobi, ago in
Key Objectives : 1. Establish profile of wearable device purchase intenders on mobile 2. Understand mobile media consumption for wearable device purchase 3. Measure receptiveness to mobile advertising 4. Illustrate the path to purchase for wearable device purchase

smart watch info


E-textiles

Many smart clothing, wearable technology, and wearable computing projects involve the use of e-textiles. Electronic textiles are distinct from wearable computing

wearables-user-experienceWearables User Experience
from sameerhere, ago in
This presentation is a part of my invited talk at UIUX Design Summit 2015, Bangalore organised by UNICOM. Brief – The next wave after mobile Ux is about designing for wearable devices. The market is getting flooded with smart watches, goggles, fitness bands, etc. Designing for wearables is a big challenge for UX designers. Wearable Ux is not just about designing small screen UI, but it covers industrial design, sensor technologies, performance, IoT, etc. In some cases it does not even have a display screen. The presentation discusses various trends in wearables and their technology usages. It compares and provides insights for wearable user experience design & user adoption. The presentation proposes a UX strategy to make wearable UX successful. Some examples on industry usages will be discussed with live demo on smart watch.

smart watch info


Motorola Mobility

Motorola Mobility is a division of Lenovo Group that develops mobile devices. Headquartered in Chicago, Illinois, United States, the company was formed

smart-watch-a-business-modelSmart Watch: a business model
from funk97, ago in
These slides use ideas from my (Jeff Funk) class to develop a business model for Samsung’s smart watch. Its smart watch works with Samsung’s mobile phone to enable users to more quickly and easily access information. In the future, its smart watch is expected to perform many of the functions that its mobile phones now do. These slides analyze athletes, the elderly, youth, and travelers as potential customers for Samsung’s smart watch. It describes several scenarios under which these users can obtain value from the watch now and in the future.

smart watch info


Mobile device

accompanied or wearable centimetre-sized devices, e.g. smartphones and smart cards, and pads are defined as hand-held decimetre-sized devices, e.g., laptops

ines-le-bihan-huami-designing-wearables-at-huamiInes Le Bihan (Huami) Designing Wearables at Huami
from AugmentedWorldExpo, ago in
Huami is one of the top smart band shipment and wearable data services companies in the world. Its first product, Xiaomi’s $13 Mi Band, was launched in August 2014 and over 20 million units have been shipped so far. Huami is actively developing next-generation wearables and mobile devices, including the Amazfit an elegant fitness tracker made out of ceramic. Amazfit uniquely positioned itself as a fashion brand offering users a wide selection of style and accessories. The session will cover Huami’s industrial design experiences in the wearable field. Augmented World Expo (AWE) is back for its seventh year in our largest conference and expo featuring technologies giving us superpowers: augmented reality (AR), virtual reality (VR) and wearable tech. Join over 4,000 attendees from all over the world including a mix of CEOs, CTOs, designers, developers, creative agencies, futurists, analysts, investors, and top press in a fantastic opportunity to learn, inspire, partner, and experience first hand the most exciting industry of our times. See more at http://AugmentedWorldExpo.com

smart watch info


Apple Watch

10 and began shipping on April 24, 2015. The Apple Watch quickly became the best-selling wearable device with the shipment of 4.2 million smartwatches

wearable-devices-influence-study-27745963Wearable Devices Influence Study
from appinions, ago in
Nike FuelBand or Fitbit? Pebble Smart Watch or Samsung Galaxy Gear? What are influencers saying about Google Glass seven months after its initial release? Which media outlets are the most influential in the wearable device space? These are just a few of the themes Appinions explores in this Wearable Devices Influence Study. This influence study contains an analysis of the most influential brands, products, media and executives that are driving conversations about wearable devices. This study also drills down into the key products associated with wearable devices: smart watches, smart glasses, and health & fitness products to unveil the key influencers and extract the most resonant opinions on these issues. The insights provided in this analysis – such as knowing that the majority share of influence on the topic of wearable devices sits with just three media outlets, or knowing where each brand ranks in influence compared to competitors and why – yield actionable insights from influencers that can inform and guide marketing strategies. This influence study was developed in conjunction with Red Consultancy for the RedTechTalk taking place in London, England on October 30, 2013. Please visit us at http://www.appinions.com/.

smart watch info


Smart device

ubiquitous system devices: tabs, pads and boards. Tabs: accompanied or wearable centimetre sized devices, e.g., smartphones, smart cards Pads: hand-held

global-smart-wearable-lifestyle-devices-industry-2016-market-overview-size-share-trends-analysis-and-technologyGlobal Smart Wearable Lifestyle Devices Industry 2016 Market Overview, Size, Share, Trends, Analysis And Technology
from pallavipawar18, ago in
The research report on the global Smart Wearable Lifestyle Devices market maps the evolution of the global Smart Wearable Lifestyle Devices market to suggest some ground-breaking strategies to readers. In a time when the global economies are being reshuffled, players operating the global Smart Wearable Lifestyle Devices market as well need to keep up with the ongoing changes. The research report explains the scope of this market in the coming few years and its market valuation at the end of the forecast period. Furthermore, it also explains the various trends and dynamics governing the overall market. The information used for curating this comprehensive document has been expertly culled from journals, company websites, newsletters, research journals, newspapers, and magazines amongst others. This document has been compiled using primary and secondary research methodologies. The report studies the micro and macroeconomic factors determining the scope of this market. For a holistic overview, it includes a political, economic, social, technological, and economic point of view pertaining to this market.

smart watch info


E-textiles

Many smart clothing, wearable technology, and wearable computing projects involve the use of e-textiles. Electronic textiles are distinct from wearable computing

wearables-user-experienceWearables User Experience
from sameerhere, ago in
This presentation is a part of my invited talk at UIUX Design Summit 2015, Bangalore organised by UNICOM. Brief – The next wave after mobile Ux is about designing for wearable devices. The market is getting flooded with smart watches, goggles, fitness bands, etc. Designing for wearables is a big challenge for UX designers. Wearable Ux is not just about designing small screen UI, but it covers industrial design, sensor technologies, performance, IoT, etc. In some cases it does not even have a display screen. The presentation discusses various trends in wearables and their technology usages. It compares and provides insights for wearable user experience design & user adoption. The presentation proposes a UX strategy to make wearable UX successful. Some examples on industry usages will be discussed with live demo on smart watch.

smart watch info


Smart Personal Objects Technology

Consumer Electronics Show where Gates demonstrated a set of prototype smart watches—the first type of device that would support the technology. Unlike more

global-smart-watch-industry-2016-market-overview-size-share-trends-analysis-and-technologyGlobal Smart watch Industry 2016 Market Overview, Size, Share, Trends, Analysis And Technology
from pallavipawar18, ago in
This report on the global Smart watch market is collated in order to offer an extensive evaluation of the market. Both primary and secondary research has been conducted for compiling this report, which highlights lucrative opportunities. It encapsulates an in-depth analysis on the market on the basis of the major players, geographical segmentation, opportunity, and trend analysis. The market has been evaluated in terms of size, revenue, and value. The study also represents annual forecasts in addition to presenting the historic evaluation of the global Smart watch market. A meticulous research methodology is utilized for supporting the information presented in this study.

smart watch info


E-textiles

Many smart clothing, wearable technology, and wearable computing projects involve the use of e-textiles. Electronic textiles are distinct from wearable computing

global-smart-wearable-entertainment-devices-and-services-market-2016-to-2020Global Smart Wearable Entertainment Devices and Services Market 2016 to 2020
from technavio, ago in
Popular report: http://www.technavio.com/report/global-smart-grid-communications-market-2014-2018 Technavio’s market research analyst predicts the global smart wearable entertainment devices and services market to grow at an impressive CAGR of more than 22% by 2020. Wearable devices allow consumers to play virtual reality games, watch augmented reality videos, and listen to music. People can also use these devices for measuring the distance traveled, calorie intake, and heart rate. These devices also help in the prevention and control of many health-related issues such as obesity, heart disorders, and respiratory diseases. The popularity of entertainment and gaming devices that provide a real-time virtual experience has increased over the years. These devices enable virtual 3D movies and HD gaming experience. The adoption rate of these devices is high among the millennials within the age group of 18-24 years. Devices such as Oculus Rift, iTV Goggles, and Sony’s head-mounted display use virtual reality technology to provide real-time music, video streaming, and video gaming experience to users.