Monthly Archives: October 2016

smart watch info


Wearable Computing Group

University of Oregon’s Wearable Computing groups implementation of a wearable community. The Auranet is the network of computing devices that exist in a person’s

global-smart-wearable-entertainment-devices-and-services-market-2016-to-2020Global Smart Wearable Entertainment Devices and Services Market 2016 to 2020
from technavio, ago in
Popular report: http://www.technavio.com/report/global-smart-grid-communications-market-2014-2018 Technavio’s market research analyst predicts the global smart wearable entertainment devices and services market to grow at an impressive CAGR of more than 22% by 2020. Wearable devices allow consumers to play virtual reality games, watch augmented reality videos, and listen to music. People can also use these devices for measuring the distance traveled, calorie intake, and heart rate. These devices also help in the prevention and control of many health-related issues such as obesity, heart disorders, and respiratory diseases. The popularity of entertainment and gaming devices that provide a real-time virtual experience has increased over the years. These devices enable virtual 3D movies and HD gaming experience. The adoption rate of these devices is high among the millennials within the age group of 18-24 years. Devices such as Oculus Rift, iTV Goggles, and Sony’s head-mounted display use virtual reality technology to provide real-time music, video streaming, and video gaming experience to users.

smart watch info


Activity tracker

of wearable technology. There are also independent smartphone apps and Facebook apps. The term "activity trackers" now primarily refers to wearable devices

global-wearable-technologies-devices-applications-and-services-market-2016-2021Global Wearable Technologies: Devices, Applications, and Services Market 2016 – 2021
from MarketResearchcom, ago in
This research evaluates the current state of the wearable technology ecosystem including devices, applications, and industry segments. The report addresses wearables in consumer and business, key challenges, market players, and solutions. The report also provides an outlook for the future of wearable technology and forecasts for the period 2016 – 2021 for the following: Wearable Device Shipment in Million 2016-2021 Global Wearable Technology Revenue 2016-2021 Wearable Devices by Product Area 2016 – 2021 Wearable Device Shipments by App and Industry 2016 – 2021 Smart Watch Shipment by Operation System 2016-2021 Wearable App vs. Hardware Revenue 2016-2021 

smart watch info


Wearable Computing Group

University of Oregon’s Wearable Computing groups implementation of a wearable community. The Auranet is the network of computing devices that exist in a person’s

global-smart-wearable-healthcare-devices-and-services-market-2016-to-2020Global Smart Wearable Healthcare Devices and Services Market 2016 to 2020
from technavio, ago in
Mostly viewed report: http://www.technavio.com/report/global-applicant-tracking-systems-market-2014-2018 Technavio’s market research analysts have predicted that the global smart wearable healthcare devices and services market will grow steadily and post a CAGR of almost 19% by 2020. This industry research report identifies the popularity of wearable devices in healthcare to be one of the major factors that will have a positive impact on the growth of this market in the coming years. Smart wearable devices help consumers to track and monitor health-related issues, monitor body temperature, offers remote cardiac monitoring, and also records sleep statistics. Since these devices help users avoid several health issues such as obesity and heart congestion, there has been an increased adoption of wearable healthcare devices in the developed regions such as North America and Western Europe. This will lead to the decline in the cost of these products, which in turn, will result in an exponential increase in the adoption of healthcare wearables.

smart watch info


Wearable technology

intervention. Wearable technology is related to both ubiquitous computing and the history and development of wearable computers. Wearables make technology

aye-gps-tracking-smart-watches-for-kids-ayewatchAye GPS Tracking Smart Watches for Kids – AyeWatch
from AyeLife, ago in
If you want to buy cheap smart watch, choose smart watch from www.aye.life. It endeavors to provide the products that you want, offering the best bang for your buck. Whatever smart watch styles you want, can be easily bought here.Visit https://www.aye.life/

smart watch info


Smart Personal Objects Technology

Consumer Electronics Show where Gates demonstrated a set of prototype smart watches—the first type of device that would support the technology. Unlike more

smart-watch-a-business-modelSmart Watch: a business model
from funk97, ago in
These slides use ideas from my (Jeff Funk) class to develop a business model for Samsung’s smart watch. Its smart watch works with Samsung’s mobile phone to enable users to more quickly and easily access information. In the future, its smart watch is expected to perform many of the functions that its mobile phones now do. These slides analyze athletes, the elderly, youth, and travelers as potential customers for Samsung’s smart watch. It describes several scenarios under which these users can obtain value from the watch now and in the future.

smart watch info


7digital

announced that 7digital would work with will.i.am for his new wearable smart device. In November 2014, 7digital partners Technics launched ‘Technics

global-smart-wearable-entertainment-devices-and-services-market-2016-to-2020Global Smart Wearable Entertainment Devices and Services Market 2016 to 2020
from technavio, ago in
Popular report: http://www.technavio.com/report/global-smart-grid-communications-market-2014-2018 Technavio’s market research analyst predicts the global smart wearable entertainment devices and services market to grow at an impressive CAGR of more than 22% by 2020. Wearable devices allow consumers to play virtual reality games, watch augmented reality videos, and listen to music. People can also use these devices for measuring the distance traveled, calorie intake, and heart rate. These devices also help in the prevention and control of many health-related issues such as obesity, heart disorders, and respiratory diseases. The popularity of entertainment and gaming devices that provide a real-time virtual experience has increased over the years. These devices enable virtual 3D movies and HD gaming experience. The adoption rate of these devices is high among the millennials within the age group of 18-24 years. Devices such as Oculus Rift, iTV Goggles, and Sony’s head-mounted display use virtual reality technology to provide real-time music, video streaming, and video gaming experience to users.